Publisher: Jiu2027 · Updated 18 October 2026
Local play and discovery
PS Remoter sends discovery requests on your local network and exchanges pairing, wake, video, audio and input data with your selected PlayStation. Ordinary local play does not require PSN sign-in in this app. If you enter a hostname, your operating system's resolver processes that name. Gameplay recording is off until you explicitly start recording or enable the replay buffer.
Saved on this computer
Console names and addresses, settings, input mappings, selected audio device names/identifiers and any player aliases and Account IDs you choose to remember are stored locally. Pairing keys and PSN authorization tokens use the operating system's credential store. They are not saved in the console library or settings files. PSN passwords are entered on Sony's browser page, not in PS Remoter.
PSN sign-in
Signing in or refreshing an account sends authorization information, account and device identifiers to Sony. The app uses your default browser; it does not promise a private or ephemeral browser session. Signing out removes this app's saved grant, but does not sign out of the browser, delete your Sony account or remove pairing keys. Local pairing can also use an Account ID that you supply without signing in through the app.
Internet play · Pro
The Pro internet connection path uses Sony services and NAT traversal. It can download STUN server lists from GitHub and contact listed servers or Moonlight/Google fallback servers to find your public IP and port. Those services receive network/request information; STUN requests do not contain PSN tokens or gameplay. Local-network play does not use this traversal path. Pro requires a verified license for this platform.
Game library · Pro
Game-library access needs a separate Sony authorization. Its tokens are kept in a separate credential-store item. Refreshing the library requests console, installation and recently played game information. Confirming a launch sends console/title IDs to Sony and polls the resulting command. Covers are requested from PlayStation image services without account tokens and cached only in memory. Closing, cancelling or signing out cannot recall a command already sent to Sony.
Microphone and controllers
The microphone starts muted. Enabling it during a connection sends the selected input's sound to the active console for voice use, subject to your operating system's audio access rules. Muting or disconnecting stops capture. Microphone audio is not included in this app’s recordings. The console, game or voice service handles received audio under its own rules. Controller inputs control the console; motion, vibration and advanced feedback require Pro.
Phone-assisted sign-in
The optional QR flow opens Sony sign-in on your phone. Your phone encrypts the callback with a key shared only through the QR code. The publisher’s HTTPS relay temporarily holds ciphertext and independent read/write capability hashes for at most ten minutes, and deletes a consumed or cancelled session. It does not receive the encryption key or Sony password. The relay processes your IP for connections and rate limiting without an access log. Browser sign-in remains available without this relay.
Screenshots, recording and replay
Screenshots, optional last-session thumbnails and H.264 MKV recordings stay in the local captures folder. Recording includes console audio, never microphone audio. Replay is off by default and keeps at most 30 seconds / 64 MB in memory until you explicitly save it. These images, clips and buffers are excluded from diagnostics. Disable thumbnails and delete saved captures in your file manager to remove them.
Device and network checks
GPU probes run in isolated child processes and cache driver/decoder results locally. Optional Wi-Fi checks report signal and link rates without collecting SSIDs or MAC addresses. The optional streaming-mode vote lasts only for the session and does not change roaming or firewall settings. The network checker contacts only the hostname you enter; it does not reconfigure your router.
Steam shortcuts
Only Add to Steam and your choice of an account folder authorize changes to that folder's shortcut file. A backup is kept beside it. The shortcut contains an app path, display name and local console identifier, not pairing keys, PSN tokens or the console address. Remove shortcuts in Steam and delete backups yourself. PS Remoter does not call a Steam network API for this operation.
Diagnostics and tracking
The app has no advertising, cross-app tracking or automatic diagnostic upload. Session diagnostics retain at most 256 structured events plus numeric statistics in memory. Reports exclude console addresses, account IDs, keys, tokens, PINs, audio device names and recordings. Copy places a report on the clipboard; Save writes a report in the app's diagnostics folder and displays its path. Sharing is your choice. Your operating system and services you contact may handle their own logs separately.
Purchases and updates
Windows Pro is a one-time Microsoft Store purchase. Microsoft handles payment, account ownership and refunds. The app reads Store licenses to enable Pro; it does not collect card details or issue license codes. Use Restore purchases with the Microsoft Store account that owns Pro. Store builds receive updates through Microsoft Store. macOS and iOS purchases are separate.
Delete local data and grants
Use Remove on each saved console to delete its local record and pairing key. Sign out in the PSN account window and separately in the game-library window to delete those saved grants; retry any reported deletion error. Forget saved alias removes an individual player alias. Delete exported diagnostics and Steam backups using your file manager. Removing the app alone may leave credential-store items, so remove pairings and sign out first. These actions do not erase service-side records or browser cookies.
External services
Sony, GitHub, STUN operators and other contacted services receive network/request information and handle it under their own policies. Their own privacy policies describe their retention periods and practices. External links below open only when you select them.
Windows 版隐私说明
本地游玩与发现
PS Remoter 在局域网发送发现请求,并与所选 PlayStation 交换配对、唤醒、视频、音频和输入数据。普通局域网游玩无需在应用中登录 PSN。输入主机名时,由操作系统进行域名解析。游戏录制默认关闭,只有主动开始录制或启用回放缓存后才会运行。
保存在此电脑上的数据
主机名称与地址、设置、输入映射、音频设备名称和标识,以及你选择记住的玩家别名与 Account ID 均保存在本地。配对密钥和 PSN 令牌保存在系统凭据存储中,不写入主机列表或设置文件。PSN 密码仅在 Sony 的浏览器页面输入。
PSN 登录
登录或刷新账户会向 Sony 发送授权信息、账户与设备标识。应用使用默认浏览器,其会话和 Cookie 由浏览器管理。退出登录会移除应用保存的授权,不会退出浏览器、删除 Sony 账户或移除配对密钥。本地配对也可使用自行提供的 Account ID。
互联网游玩 · Pro
Pro 互联网连接使用 Sony 服务和 NAT 穿透,可能从 GitHub 下载 STUN 服务器列表,并联系列表中的服务器或 Moonlight、Google 后备服务器以发现公网 IP 和端口。相关服务收到网络请求信息;STUN 请求不包含 PSN 令牌或游戏内容。局域网串流不使用此穿透流程。Pro 需通过本平台授权验证。
游戏库 · Pro
游戏库需要独立的 Sony 授权,其令牌单独保存在系统凭据存储中。刷新游戏库会请求主机、安装和最近游玩信息。确认启动会向 Sony 发送主机及游戏 ID,并查询指令结果。封面通过不带账户令牌的请求获取,仅缓存在内存中。关闭、取消或退出登录无法撤回已发给 Sony 的指令。
麦克风与手柄
麦克风默认静音。连接期间主动开启后,会将所选输入设备的声音发送给当前主机,用于语音,并受操作系统音频权限控制。静音或断开连接会停止采集。应用的录制不包含麦克风声音。主机、游戏或语音服务按各自规则处理收到的音频。手柄输入用于控制主机;体感、震动和高级反馈需要 Pro。
手机辅助登录
可选的二维码流程在手机上打开 Sony 登录。手机使用仅通过二维码共享的密钥加密登录回调。发布者的 HTTPS 中继最多在内存保留密文及独立的读取、写入凭证哈希 10 分钟;会话被消费或取消后删除。中继不接收加密密钥或 Sony 密码。服务处理 IP 地址以建立连接和限流,不记录访问日志。仍可使用不经过此中继的普通浏览器登录方式。
截图、录屏与回放
截图、可选的最近会话缩略图以及 H.264 MKV 录制保存在本地 captures 文件夹。录制包含主机声音,不包含麦克风。回放默认关闭,在内存中最多缓存 30 秒或 64 MB,只有主动保存才会写入文件。这些图片、视频和缓存不包含在诊断中。可关闭缩略图,并在文件管理器中删除已保存的内容。
设备与网络检查
显卡探测在独立子进程中执行,驱动和解码器结果缓存在本地。可选的 Wi-Fi 检查显示信号及链路速率,不收集 SSID 或 MAC 地址。可选的串流模式请求仅在会话期间有效,不更改漫游或防火墙设置。网络检查只连接你输入的目标,不会重新配置路由器。
Steam 快捷方式
只有点击「添加到 Steam」并选择账户目录后,应用才会修改该目录的快捷方式文件,并保留备份。快捷方式只含应用路径、名称和本地主机标识,不包含配对密钥、PSN 令牌或主机地址。可在 Steam 中移除快捷方式并自行删除备份。此操作不调用 Steam 网络 API。
诊断与跟踪
应用无广告、跨应用跟踪或自动诊断上传。会话诊断仅在内存中保留最多 256 条结构化事件和数值统计,不含主机地址、账户 ID、密钥、令牌、PIN、音频设备名或录音。复制会将报告放入剪贴板,保存会将报告写入诊断目录并显示路径。是否分享由你决定,系统和外部服务可能各自记录日志。
购买与更新
Windows Pro 通过 Microsoft Store 一次性购买。微软负责付款、账户归属及退款。应用读取商店许可启用 Pro,不收集银行卡信息,不发行激活码。使用购买 Pro 的商店账户恢复购买。商店版本通过 Microsoft Store 更新;macOS 与 iOS 需要分别购买。
删除本地数据与授权
逐个移除主机可删除本地记录和配对密钥。在 PSN 和游戏库窗口分别退出登录可删除对应授权;若删除失败,请重试。忘记别名会移除指定玩家信息。导出的诊断和 Steam 备份需要通过文件管理器删除。卸载可能保留系统凭据,建议先移除配对并退出登录。这些操作不会删除服务端记录或浏览器 Cookie。
外部服务
Sony、GitHub、STUN 运营方及其他外部服务会收到网络请求信息,并按各自政策处理。各外部服务的保留期限和处理方式以其自身隐私政策为准。外部链接仅在主动点击时打开。
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